
Arc I — Light
Wars and Alliances of the Light
The Alliance is forged. Kairon the Lion wins the dispute for leadership, Aeron falls, and the first defectors come over from the Dark — Frost Shade and Shadow Fen. Wars and Alliances of the Light is the campaign where sixteen banners finally stand as one.
You play the war that makes the Union. Every faction you have led in Arc I answers the same call, and not all of them like the voice that gives it.
From the campaign
More from this arc

The Gathering Dark
Finale of Arc I: the Dark breaks through openly, and the Kingdom learns what is coming. A strategy game of Arc I — Light.
Open
Heroes
A tactical fantasy adventure set in the Kingdom of Beasts — factions, alliances, and battles where every choice has a cost. Currently in development; more details will follow closer to release.
Open
Northern Wilds
Taiga bears, owls and wolverines guard the old oath of the forest. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Sun Savanna
The lion's pride rules the golden grass and claims the throne of the Kingdom. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open



