
Arc I — Light
Sun Savanna
Gold grass, pride law and the lion who will one day forge the Union. Sun Savanna is the heart of the Light — Kairon’s home, a campaign of hunts, disputes and the first steps toward an alliance.
You lead the pride across the open range. Neighbours will ask for help, and every promise made here is remembered when the wars begin.
From the campaign
More from this arc

Sky Reach
Eagles and falcons watch the whole realm from the highest peaks. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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Desert Sands
The cobra's court trades in secrets, poison and patient revenge. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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Coral Tides
Orcas, dolphins and reef warriors hold the shining shallows. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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Mire Hollow
Crocodiles and swamp hunters wait in the mud for the Kingdom to stumble. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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