
Arc I — Light
Northern Wilds
Taiga, snowed-in forts and an old forest oath. The Brown Bear leads bears, owls and wolverines who trust nobody south of the treeline. You play the Northern Wilds campaign of Arc I — Light: a turn-based strategy game about holding the woods when the south starts calling for banners.
The faction is neutral-good: they keep the Oath, but they keep it on their own terms. The campaign maps the winter roads and the watchtowers of the taiga.
From the campaign
More from this arc

Sun Savanna
The lion's pride rules the golden grass and claims the throne of the Kingdom. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Sky Reach
Eagles and falcons watch the whole realm from the highest peaks. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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Desert Sands
The cobra's court trades in secrets, poison and patient revenge. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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Coral Tides
Orcas, dolphins and reef warriors hold the shining shallows. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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