The Kingdom of Beasts

Arc I — Light

Northern Wilds

FactionPlanned

Taiga, snowed-in forts and an old forest oath. The Brown Bear leads bears, owls and wolverines who trust nobody south of the treeline. You play the Northern Wilds campaign of Arc I — Light: a turn-based strategy game about holding the woods when the south starts calling for banners.

The faction is neutral-good: they keep the Oath, but they keep it on their own terms. The campaign maps the winter roads and the watchtowers of the taiga.

From the campaign

  • The Kingdom of Beasts: Northern Wilds
  • The Kingdom of Beasts: Northern Wilds

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