
Arc I — Light
Twilight Pack
Dusk woods and the Grey Wolf-alpha’s law. Twilight Pack is the nocturnal campaign of Arc I — a neutral-evil faction that hunts in the hour when banners look like shadows.
You play the pack as it circles the Oath. Loyalty is to the run, not to the Alliance — until the Dark makes that distinction expensive.
From the campaign
More from this arc

Mythic Grove
Unicorns, griffins and the last old magic of the realm. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Abyssal Trench
The giant squid and the deep-sea horrors rise from the black water. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Sunlit Yard
The war rooster and the farmyard beasts fight for every field and fence. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Wars and Alliances of the Light
The Alliance is forged: the Lion takes the lead, Aeron falls, and the first defectors come over from the Dark. A strategy game of Arc I — Light.
Open



