
Arc I — Light
Sunlit Yard
Orchards, fences and the War-Rooster’s yard. Sunlit Yard is the farmland campaign of the Light: a good faction that looks small until you stand in its gate and hear the watch call.
You defend a home that feeds half the known world. The campaign is harvest, militia and the day the yard stops being behind the front.
From the campaign
More from this arc

Wars and Alliances of the Light
The Alliance is forged: the Lion takes the lead, Aeron falls, and the first defectors come over from the Dark. A strategy game of Arc I — Light.
Open
The Gathering Dark
Finale of Arc I: the Dark breaks through openly, and the Kingdom learns what is coming. A strategy game of Arc I — Light.
Open
Heroes
A tactical fantasy adventure set in the Kingdom of Beasts — factions, alliances, and battles where every choice has a cost. Currently in development; more details will follow closer to release.
Open
Northern Wilds
Taiga bears, owls and wolverines guard the old oath of the forest. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open



