
Arc II — Dark
Serpent Spire
Obsidian rift and the Hydra Matriarch. Serpent Spire is the cult campaign of Arc II, and the seat of Nazgira — the Unifier who will bend the Dark under one crown.
You climb the spire. The campaign is doctrine, coils and the long argument about whether sixteen dark banners should remain sixteen.
From the campaign
More from this arc

Crystal Void
Crystal beasts and the void sphinx from the hollow geode worlds. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Frost Shade
Wendigo and ice shades of the glacial night — the Dark's first defectors to the Light. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Magma Crown
Salamander tyrants and lava beasts forged in the volcanic deep. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Widow Nest
Spiders, scorpions and venom in the silk caverns of the Black Widow. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open



