
Arc II — Dark
Magma Crown
Volcanic depth and the Salamander-tyrant. Magma Crown is the fire-under-the-mountain campaign of Arc II: salamanders, flows and a throne that has to be recast every dawn.
You rule heat. The campaign is about a crown that burns the head that wears it — and a people who think that is the point.
From the campaign
More from this arc

Widow Nest
Spiders, scorpions and venom in the silk caverns of the Black Widow. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Eclipse Aerie
Harpies and the shadow roc darken the sky over the storm cliffs. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
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Nightmare Herd
Nightmares, sphinxes and dream-eaters from the shore where sleep ends. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Wars and Alliances of the Dark
The Unifier bends the dark factions to a single will. A strategy game of Arc II — Dark.
Open



