
Arc II — Dark
Frost Shade
Glacial night and the Wendigo-chief. Frost Shade is ice that thinks — living shadows, not corpses, who will later defect to the Light.
You play the cold while it still serves the Dark. The campaign is hunger, aurora and the first time a shadow refuses an order from the Spire.
From the campaign
More from this arc

Magma Crown
Salamander tyrants and lava beasts forged in the volcanic deep. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Widow Nest
Spiders, scorpions and venom in the silk caverns of the Black Widow. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
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Eclipse Aerie
Harpies and the shadow roc darken the sky over the storm cliffs. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
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Nightmare Herd
Nightmares, sphinxes and dream-eaters from the shore where sleep ends. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open



