
Arc II — Dark
Crystal Void
Geodes, silence and the Rift-Beast. Crystal Void is the emptiness campaign of the Dark: crystal horrors and a country that is more absence than land.
You campaign through a hollow. Every victory sounds like glass. The Void does not want subjects — it wants the noise to stop.
From the campaign
More from this arc

Frost Shade
Wendigo and ice shades of the glacial night — the Dark's first defectors to the Light. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
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Magma Crown
Salamander tyrants and lava beasts forged in the volcanic deep. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
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Widow Nest
Spiders, scorpions and venom in the silk caverns of the Black Widow. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
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Eclipse Aerie
Harpies and the shadow roc darken the sky over the storm cliffs. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
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