
Arc I — Light
The Hive
Amber halls and the Mantis-general’s order. The Hive is the insect campaign of Arc I — an evil faction that thinks as one and spends lives as coin.
The campaign is about a mind larger than any hero. You do not lead a pride here; you serve a pattern, or you are cut out of it.
From the campaign
More from this arc

Plains Herd
Deer, horses and bison of the steppe — strength in numbers and honour. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Twilight Pack
The grey wolf alpha hunts at dusk and answers to no crown. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Mythic Grove
Unicorns, griffins and the last old magic of the realm. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Abyssal Trench
The giant squid and the deep-sea horrors rise from the black water. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open



