
Arc I — Light
Hidden Burrow
Tunnels, hoards and the Badger-chief’s law. Hidden Burrow is the underground campaign of the Light arc: a neutral-evil faction that stores, digs and sells what the surface thinks it still owns.
You play the dark under the roots. Alliances made in the burrow are written in debts, not speeches.
From the campaign
More from this arc

The Hive
Mantis generals and endless swarms march as one mind. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Plains Herd
Deer, horses and bison of the steppe — strength in numbers and honour. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Twilight Pack
The grey wolf alpha hunts at dusk and answers to no crown. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Mythic Grove
Unicorns, griffins and the last old magic of the realm. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open



