
Arc II — Dark
Blight Grove
Withered timber and the Thorn King. Blight Grove is the cursed-forest campaign of Arc II: spores, briars and a wood that hunts back.
You walk a grove that remembers being green. The campaign is rot with a will — and a crown of thorns that does not come off.
From the campaign
More from this arc

Chaos Warp
Chimeras and mutants from the scar in reality itself. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Serpent Spire
The hydra matriarch Nazgira and the cult that would unite the whole Dark. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Crystal Void
Crystal beasts and the void sphinx from the hollow geode worlds. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open
Frost Shade
Wendigo and ice shades of the glacial night — the Dark's first defectors to the Light. Lead the faction in a turn-based strategy campaign of Arc II — Dark.
Open



