
Arc III — Primordial
Wars and Alliances of the Ancients
Herds against packs. The evil ancients lose their war before the Rift. Wars and Alliances of the Ancients is the campaign that binds Arc III — good lines closing, hungry lines breaking, and the first honest fear that time itself can tear.
You play the last argument of the deep past. The maps already show hairline cracks. The Sundered Age is waiting on the other side of them.
From the campaign
More from this arc

Earth Before the Dawn
Prologue of the Primordial arc: the land before the dawn and the seed of the rift in time. A strategy game of Arc III — Primordial.
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Sauro Grove
Long-necked giants who shelter the whole valley beneath their shadow. Lead the faction in a turn-based strategy campaign of Arc III — Primordial.
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Hadro Marsh
Duck-billed herds whose calls carry across the Cretaceous wetlands. Lead the faction in a turn-based strategy campaign of Arc III — Primordial.
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Cerato Ring
Triceratops elders form a ring of horns no hunter can break. Lead the faction in a turn-based strategy campaign of Arc III — Primordial.
Open



