
Arc III — Primordial
Hadro Marsh
Cretaceous wetland and the Parasaurolophus chief. Hadro Marsh is the duckbill campaign of the Primordial: calls across water, good-aligned herds and a country that is more river than road.
You play the marsh as a choir. The campaign is flood, nest and the day the water is no longer deep enough to hide in.
From the campaign
More from this arc

Cerato Ring
Triceratops elders form a ring of horns no hunter can break. Lead the faction in a turn-based strategy campaign of Arc III — Primordial.
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Stego Ridge
Plated stegosaurs and tail-spikes along the arid Jurassic ridge. Lead the faction in a turn-based strategy campaign of Arc III — Primordial.
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Ankyl Bastion
Living fortresses: ankylosaurs with club tails and unbreakable armour. Lead the faction in a turn-based strategy campaign of Arc III — Primordial.
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Mammoth Steppe
Mammoths, bison and musk oxen of the ice age tundra. Lead the faction in a turn-based strategy campaign of Arc III — Primordial.
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