
Arc I — Light
Coral Tides
Reefs, tides and the Orca’s banner. Coral Tides is the ocean campaign of Arc I: a faction that lives between the shore and the deep, trading with everyone and trusting few.
Ships, shallows and the pull of the abyss. The campaign asks what the sea owes the land when the Dark starts crossing water.
From the campaign
More from this arc

Mire Hollow
Crocodiles and swamp hunters wait in the mud for the Kingdom to stumble. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Mountain Crest
The snow leopard's clans keep the high passes and the old mountain law. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Frostfall
Polar bears, seals and walruses endure where no other beast survives. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Jungle Veil
Jaguars and the rainforest tribes strike from the green shadows. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open



