
Arc I — Light
Mire Hollow
Black water, reed palisades and the Crocodile’s patience. Mire Hollow is the swamp of the Light arc — an evil-aligned faction that still sits inside the known world and still answers, sometimes, when the Oath is named.
You wage a campaign of ambush and attrition. The mire does not forget, and it does not hurry.
From the campaign
More from this arc

Mountain Crest
The snow leopard's clans keep the high passes and the old mountain law. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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Frostfall
Polar bears, seals and walruses endure where no other beast survives. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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Jungle Veil
Jaguars and the rainforest tribes strike from the green shadows. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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Hidden Burrow
Badgers, moles and diggers rule a kingdom nobody sees from above. Lead the faction in a turn-based strategy campaign of Arc I — Light.
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