
Arc I — Light
Mountain Crest
Ice wind, goat-paths and the Snow Leopard’s watch. Mountain Crest holds the alpine passes of Arc I: a good faction that keeps the high roads open and the old beacons lit.
The campaign is vertical — ridges, storms and the question of who is allowed through the crest when banners start moving below.
From the campaign
More from this arc

Frostfall
Polar bears, seals and walruses endure where no other beast survives. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Jungle Veil
Jaguars and the rainforest tribes strike from the green shadows. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
Hidden Burrow
Badgers, moles and diggers rule a kingdom nobody sees from above. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open
The Hive
Mantis generals and endless swarms march as one mind. Lead the faction in a turn-based strategy campaign of Arc I — Light.
Open



